Rules 
National teams:
National teams consist of 8 players, of which at least 5 are of the same nationality or residency. These can participate in EuroBowl competition.

Teams composed of three coaches can participate in the Eur'Open, regardless of nationality.
Basic rules:

EuroBowl and Eur'Open are both played with the current edition of Blood Bowl known as Blood Bowl 2016 with the NAF tournament changes and with Death Zone 1 & 2.

Things may change throughout the year and we reserve the right to update these rules in line with any decision taken by the NAF's .

Once registration ends, the rules will be locked in place.


    1. Each coach in a team must play a different race.
    2. Only one coach per team may take Halflings for example.
    3. We play according to the resurrection style of play.
    4. All coaches start each game with the same roster and skills they registered before the tournament.
Tournament format:
Both the EuroBowl and the Eur´Open have the same format.

The tournament consists of six rounds. Round1 will be a random draw and rounds 2-6 will be paired by the Swiss tournament system.

The individual match-ups are decided randomly in the first round and by Swiss-draw thereafter.

Each round lasts 2 hours and 30 minutes.
A more detailed time table can be found in the side menu.
Team creation:
- 1100k gold to be used for standard team building and inducements
- A minimum of 11 players and a maximum of 16 are to be rostered. Star players can only be bought once 11 players are bought and a star player cannot take the roster to 17 players.
- 0-8 Re-Rolls
- Assistant coaches
- Cheerleaders
- 0-1 Apothecary or Igor, depending on race
- 0-9 Fan Factor
- Inducements. The cost will be as following and will count for all 6 games:
- 0-2 Bloodweiser Kegs for each 50 k
- 0-3 Bribes for 100k each, for Goblins 50k each
- 0-1 Master chef for 300k, for Halflings 100k
- 0-1 NAF-approved star players for their regular cost
Additional cash:
The additional cash as listed below cannot be combined with the initial team creation budget. This additional cash can be spend on additional skills, players, star players, inducements, assistant coaches, cheerleaders or fan factor.

The cost of the additional skills are:
- 20k for normal skills
- 30k for double skills
- maximum one player in each team can stack an additional skill, the second skill costs 30k. Both skills have to be normal skills
- maximum one player in each team from tier 1-3 can have one double skill
- maximum two players in each team from tier 4-6 can have one double skill
- star players may not receive additional skills
- the Skill "Piling On" will be used according to Death Zone 1, i.e. Team Re-Roll is required.
- Initial budget and additional cash are discrete. First You need to spend initial budget and then get additional cash. But as mentioned above additional cash can still be used to buy Fan Factor for example.
- At the end in the roster there can be 0-1 NAF-approved star players (stars that can be taken only as a pair (for example The Swift Twins) count as a 1 NAF-approved star player)
Tiers:
Tier 1 - 100k for skills/players/star players/inducements
Amazons, Dark Elves, Dwarves, Lizardmen, Norse, Wood Elves, Undead
Tier 2 - 120k for skills/players/star players/inducements
Chaos Dwarves, Orcs, Skaven, Necromantc
Tier 3 - 140k for skills/players/star players/inducements
Bretonnians, Humans, Chaos
Tier 4 - 170k for skills/players/star players/inducements
Chaos Renegades, Elf Union, High Elves, Khemri, Nurgle, Slann
Tier 5 - 200k for skills/players/star players/inducements
Daemons of Khorne, Underworld Denizens, Vampires
Tier 6 - 230k for skills/players/star players/inducements
Goblins, Halfings, Ogres
Scoring system for Eurobowl and Eur'Open:
The event will give priority to team wins over individual wins:
- Should a Team Win the round they will get 2 points.
- Should a Team Draw the round they will get 1 point.
- Should a Team Lose the round they will get 0 points.
Scoring system for individuals:
- An individual win is worth 2 points.
- A draw is worth 1 point.
- A loss worth 0 points.
Tiebreakers:
- In the event of an equal score, the first tie breaker will be combined individual score of the whole team, based on the W/D/L of the individuals in the team.
- The second tie breaker will be Head to Head for the respective Nations or Teams.
- The third tie breaker will be Strength of Schedule.
- The fourth tie breaker will be Team NET TD + NET CAS
- The fifth tie breaker will be coin toss.
Paint and miniatures
All the miniatures need to be painted. Metal, plastic, resin and base coat does not count.

The miniatures do not have to be original GW-minis. However the miniatures must be representative for the roster's race and players (i.e a Norse thrower must look like a Norse thrower) and be easily recognizable from other positionals.

If your opponent can't easily recognize the different player types on your team, you must let him mark them somehow (without damaging the miniatures, of course). This could be with bottle caps or coloured rings etc.
In order to ensue a tournament in good sport and the best fun for everybody there are a series of rules that can be agreed upon by both coaches in their mutual game.
A rule you have agreed upon is fixed afterwards - unless both coaches agree to cancel it again.
Aside from this there is also a single rule to ensure both coaches feels the dices are, if not even, at least the same.

1) You must allow your opponent to use your dice if he so wishes.

2) If the game comes under the time rules (see below). You can mutually agree that a player who runs out of time isn´t forced to abandon all voluntary actions. In that case both players share the same time pool and the game will end when the time runs out, and the current score at this time will count.
Rules for fairplay:
In order to ensure a tournament in good sport and the best fun for everybody there should be a set of rules that can be agreed upon by both coaches in their mutual game. (E.G what constitutes flat dice)

A rule you have agreed upon cannot be changed afterwards, unless both coaches agree.

Aside from this there is also a single rule to ensure both coaches feel the dice are, if not even, at least the same.

1) You must allow your opponent to use your dice if he so wishes.

2) If the game comes under the time rules (see below). You can mutually agree that a player who runs out of time isn´t forced to abandon all voluntary actions. In that case both players share the same time pool and the game will end when the time runs out, and the current score at this time will count.
Referee and Time Rule
Referee:
There will be a team of referees at the venue to help solve problems if they arise.
Feel free to contact one of the referees if you are not able to solve a situation by yourself.
Please remember that despite the fact that referees are walking encyclopaedias when it comes to the rules of the game, they are not clairvoyants and were not present at the table when the problem arose.
All problems not related to the rules of the game (in particular those related to cheating or inappropriate behaviour of any player) should be dealt with between captains of both teams in the first place.

Time rule:
The referees will also keep track of game time and if your match is not progressing fast enough you will be asked to use the official application with chess clock. The time you are given is the time you have for the rest of your turns combined. If you run out of time you may not make any voluntary actions i.e. you may not say attempt interceptions or take any actions, but you may say roll armour rolls if your opponent knocks himself over. Note that this can potentially allow your opponent to have several turns in a row.
All coaches should bring app to use if necessary to keep matches on time. A place to download the application can be found in the Mobile App tab in the left menu.
2020 NAF Changes / Updates
– All new positionals, star players published in the Shambling Undead, Halfling and Wood Elf Spike! Journals have been considered appropriately balanced and are now available.
– The new material contained in the Lizardman Spike! Journal arrived too late to be considered in this process and has not been included this time.
– Star players from the previous Blood Bowl edition (Competition Rules Pack / CRP) that have not appeared in BB2016 to date have been retired and are no longer allowed.
– The star player Bo Gallante can now play for Bretonnians, and Zolcath the Zoat can now play for Slann.
– Please refer to the free, Head Coach’s Handbook roster and star player download from Games Workshop (Oct. 2019) for NAF legal tournament rosters and star player access (exception: Chameleon Skinks, as noted above).

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